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<div class="title">PxPrismaticJoint.h</div>  </div>
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<a href="PxPrismaticJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PX_PRISMATICJOINT_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PX_PRISMATICJOINT_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxJoint_8h.html">extensions/PxJoint.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxJointLimit_8h.html">extensions/PxJointLimit.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="keyword">class </span><a class="code" href="classPxPrismaticJoint.html">PxPrismaticJoint</a>;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<a class="code" href="classPxPrismaticJoint.html">PxPrismaticJoint</a>*   <a class="code" href="group__extensions.html#gaef94272b3a37bbcce4008c1911a06b5c">PxPrismaticJointCreate</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; physics, <a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor0, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; localFrame0, <a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor1, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; localFrame1);</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="structPxPrismaticJointFlag.html">   65</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxPrismaticJointFlag.html">PxPrismaticJointFlag</a></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;{</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="structPxPrismaticJointFlag.html#ad175483117d7036cc021df8ac7dc15f4">   67</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxPrismaticJointFlag.html#ad175483117d7036cc021df8ac7dc15f4">Enum</a></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    {</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="structPxPrismaticJointFlag.html#ad175483117d7036cc021df8ac7dc15f4ad6c3de45c0cecf5446dc5045656ccb4c">   69</a></span>&#160;        eLIMIT_ENABLED  = 1&lt;&lt;1</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    };</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;};</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="group__extensions.html#gaf683a32f0fc263a83be447fac2879dac">   73</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxPrismaticJointFlag::Enum, PxU16&gt;</a> <a class="code" href="group__extensions.html#gaf683a32f0fc263a83be447fac2879dac">PxPrismaticJointFlags</a>;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxPrismaticJointFlag.html#ad175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag::Enum</a>, <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="classPxPrismaticJoint.html">   87</a></span>&#160;class <a class="code" href="classPxPrismaticJoint.html">PxPrismaticJoint</a> : public <a class="code" href="classPxJoint.html">PxJoint</a></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;{</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    </div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>          getPosition()   <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>          getVelocity()   <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>            setLimit(<span class="keyword">const</span> <a class="code" href="classPxJointLinearLimitPair.html">PxJointLinearLimitPair</a>&amp;)     = 0;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxJointLinearLimitPair.html">PxJointLinearLimitPair</a> getLimit()   <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                    setPrismaticJointFlags(<a class="code" href="classPxFlags.html">PxPrismaticJointFlags</a> <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>) = 0;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                    setPrismaticJointFlag(<a class="code" href="structPxPrismaticJointFlag.html#ad175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxPrismaticJointFlags</a>   getPrismaticJointFlags()    <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>            setProjectionLinearTolerance(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tolerance)  = 0;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>          getProjectionLinearTolerance()  <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>            setProjectionAngularTolerance(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tolerance) = 0;</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>          getProjectionAngularTolerance() <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;</div><div class="line"><a name="l00208"></a><span class="lineno"><a class="line" href="classPxPrismaticJoint.html#aae73e97267ffc9a64a8db57e6aefd8e8">  208</a></span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>*     <a class="code" href="classPxPrismaticJoint.html#aae73e97267ffc9a64a8db57e6aefd8e8">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">&quot;PxPrismaticJoint&quot;</span>; }</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;    <span class="comment">//serialization</span></div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;    </div><div class="line"><a name="l00216"></a><span class="lineno"><a class="line" href="classPxPrismaticJoint.html#afa9275b9e82afed2d12e8bbd20c318ff">  216</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>               <a class="code" href="classPxPrismaticJoint.html#afa9275b9e82afed2d12e8bbd20c318ff">PxPrismaticJoint</a>(<a class="code" href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxJoint.html">PxJoint</a>(concreteType, baseFlags) {}</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;</div><div class="line"><a name="l00221"></a><span class="lineno"><a class="line" href="classPxPrismaticJoint.html#ad4a9313121cdcf91169165e88f41c0aa">  221</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>               <a class="code" href="classPxPrismaticJoint.html#ad4a9313121cdcf91169165e88f41c0aa">PxPrismaticJoint</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxJoint.html">PxJoint</a>(baseFlags) {}</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    </div><div class="line"><a name="l00226"></a><span class="lineno"><a class="line" href="classPxPrismaticJoint.html#a7987a41cd99c738ef631b8c59e6b9c88">  226</a></span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>            <a class="code" href="classPxPrismaticJoint.html#a7987a41cd99c738ef631b8c59e6b9c88">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{  <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">&quot;PxPrismaticJoint&quot;</span>, name) || <a class="code" href="classPxJoint.html#a3fbb9ab9cb1ce50be8cd480ce5047e0e">PxJoint::isKindOf</a>(name); }</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;    </div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;    <span class="comment">//~serialization</span></div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;};</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxPrismaticJoint_html"><div class="ttname"><a href="classPxPrismaticJoint.html">PxPrismaticJoint</a></div><div class="ttdoc">A prismatic joint permits relative translational movement between two bodies along an axis...</div><div class="ttdef"><b>Definition:</b> PxPrismaticJoint.h:87</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxPrismaticJoint_html_aae73e97267ffc9a64a8db57e6aefd8e8"><div class="ttname"><a href="classPxPrismaticJoint.html#aae73e97267ffc9a64a8db57e6aefd8e8">PxPrismaticJoint::getConcreteTypeName</a></div><div class="ttdeci">virtual const char * getConcreteTypeName() const</div><div class="ttdoc">Returns string name of PxPrismaticJoint, used for serialization. </div><div class="ttdef"><b>Definition:</b> PxPrismaticJoint.h:208</div></div>
<div class="ttc" id="classPxPrismaticJoint_html_a7987a41cd99c738ef631b8c59e6b9c88"><div class="ttname"><a href="classPxPrismaticJoint.html#a7987a41cd99c738ef631b8c59e6b9c88">PxPrismaticJoint::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxPrismaticJoint.h:226</div></div>
<div class="ttc" id="group__common_html_gac1fb4b256a5d900d394e89db170a2b79"><div class="ttname"><a href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a></div><div class="ttdeci">PxU16 PxType</div><div class="ttdef"><b>Definition:</b> PxBase.h:49</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="classPxJoint_html"><div class="ttname"><a href="classPxJoint.html">PxJoint</a></div><div class="ttdoc">a base interface providing common functionality for PhysX joints </div><div class="ttdef"><b>Definition:</b> PxJoint.h:101</div></div>
<div class="ttc" id="classPxPrismaticJoint_html_afa9275b9e82afed2d12e8bbd20c318ff"><div class="ttname"><a href="classPxPrismaticJoint.html#afa9275b9e82afed2d12e8bbd20c318ff">PxPrismaticJoint::PxPrismaticJoint</a></div><div class="ttdeci">PX_INLINE PxPrismaticJoint(PxType concreteType, PxBaseFlags baseFlags)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PxPrismaticJoint.h:216</div></div>
<div class="ttc" id="classPxJoint_html_a3fbb9ab9cb1ce50be8cd480ce5047e0e"><div class="ttname"><a href="classPxJoint.html#a3fbb9ab9cb1ce50be8cd480ce5047e0e">PxJoint::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxJoint.h:376</div></div>
<div class="ttc" id="classPxJointLinearLimitPair_html"><div class="ttname"><a href="classPxJointLinearLimitPair.html">PxJointLinearLimitPair</a></div><div class="ttdoc">Describes a two-sided limit. </div><div class="ttdef"><b>Definition:</b> PxJointLimit.h:228</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="group__extensions_html_gaef94272b3a37bbcce4008c1911a06b5c"><div class="ttname"><a href="group__extensions.html#gaef94272b3a37bbcce4008c1911a06b5c">PxPrismaticJointCreate</a></div><div class="ttdeci">PxPrismaticJoint * PxPrismaticJointCreate(PxPhysics &amp;physics, PxRigidActor *actor0, const PxTransform &amp;localFrame0, PxRigidActor *actor1, const PxTransform &amp;localFrame1)</div><div class="ttdoc">Create a prismatic joint. </div></div>
<div class="ttc" id="PxJoint_8h_html"><div class="ttname"><a href="PxJoint_8h.html">PxJoint.h</a></div></div>
<div class="ttc" id="group__extensions_html_gaf683a32f0fc263a83be447fac2879dac"><div class="ttname"><a href="group__extensions.html#gaf683a32f0fc263a83be447fac2879dac">PxPrismaticJointFlags</a></div><div class="ttdeci">PxFlags&lt; PxPrismaticJointFlag::Enum, PxU16 &gt; PxPrismaticJointFlags</div><div class="ttdef"><b>Definition:</b> PxPrismaticJoint.h:73</div></div>
<div class="ttc" id="structPxPrismaticJointFlag_html"><div class="ttname"><a href="structPxPrismaticJointFlag.html">PxPrismaticJointFlag</a></div><div class="ttdoc">Flags specific to the prismatic joint. </div><div class="ttdef"><b>Definition:</b> PxPrismaticJoint.h:65</div></div>
<div class="ttc" id="PxJointLimit_8h_html"><div class="ttname"><a href="PxJointLimit_8h.html">PxJointLimit.h</a></div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="classPxPhysics_html"><div class="ttname"><a href="classPxPhysics.html">PxPhysics</a></div><div class="ttdoc">Abstract singleton factory class used for instancing objects in the Physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:71</div></div>
<div class="ttc" id="structPxPrismaticJointFlag_html_ad175483117d7036cc021df8ac7dc15f4"><div class="ttname"><a href="structPxPrismaticJointFlag.html#ad175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxPrismaticJoint.h:67</div></div>
<div class="ttc" id="classPxPrismaticJoint_html_ad4a9313121cdcf91169165e88f41c0aa"><div class="ttname"><a href="classPxPrismaticJoint.html#ad4a9313121cdcf91169165e88f41c0aa">PxPrismaticJoint::PxPrismaticJoint</a></div><div class="ttdeci">PX_INLINE PxPrismaticJoint(PxBaseFlags baseFlags)</div><div class="ttdoc">Deserialization constructor. </div><div class="ttdef"><b>Definition:</b> PxPrismaticJoint.h:221</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
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